Hero gamifies getting work done. Funtasking gamifies living a balanced life. Both use game mechanics - only one tracks if you're ignoring your health.
Try Funtasking Free →| Feature | Hero | Funtasking |
|---|---|---|
| Primary Focus | Gamified productivity & work | Gamified life balance |
| Gamification | ✓ XP, levels, boss battles | ✓ XP, levels, achievements |
| Life Balance Tracking | ✗ Not the goal | ✓ Purpose Wheel (8 life areas) |
| Task Categories | Project-based | Purpose-based (Career, Health, Family, etc.) |
| Rewards System | Points for task completion | XP + visual balance feedback |
| Team Features | ✓ Team quests, shared goals | Individual daily planner focus |
| Calendar Integration | ✓ Basic sync | ✓ Google Calendar |
| What Gets Rewarded | Completing any task | Completing balanced tasks across life areas |
| Price | Free / $7.99/month Premium | Free |
| Best For | People who want work gamified | People who want life balance gamified |
Hero and Funtasking both understand something important: game mechanics work. XP, levels, achievements - these things genuinely motivate people to complete tasks.
But here's where we diverge: what are you gamifying?
Hero gamifies productivity. Complete tasks, earn XP, defeat boss battles, level up. It's fun. It works. You'll get more done.
Funtasking gamifies life balance. You earn XP too, but the real game is filling your Purpose Wheel evenly. The achievement isn't "completed 50 tasks" - it's "maintained balance across all life areas this week."
Different games. Different win conditions.
Boss battles, team quests, power-ups - Hero leans into the game metaphor hard. It's genuinely fun to use.
Share quests with teammates, work together on goals, compete on leaderboards. Great for work teams or accountability groups.
If you struggle with motivation to complete work tasks, Hero's gamification genuinely helps. Tasks feel less like chores, more like quests.
Unlock achievements for completing tasks, maintaining streaks, finishing projects. Dopamine hits for productivity.
See your XP over time, level progression, completed quests. Visual feedback that you're getting things done.
Colorful, playful design. If productivity apps feel too serious, Hero's game aesthetic is refreshing.
If you love games and want your work to feel more game-like, Hero delivers. The gamification is well-executed and genuinely motivating.
Every task belongs to Career, Health, Family, Friends, Personal Growth, Fun, Finance, or Love. You can't just add "tasks" - you have to think about what they're for.
Visual representation of all 8 life areas. Which are full? Which are empty? You see instantly if you're lopsided toward work.
Yes, you earn XP for completing tasks. But the satisfying thing isn't the points - it's seeing your wheel fill up evenly. The game teaches you what matters.
Weekly/monthly views of which areas got attention. "You completed 25 Career tasks and 1 Health task" is a different metric than total XP.
Funtasking's game mechanics nudge you toward balance. The rewards come from attending to all life areas, not just grinding productivity.
No premium tier required. Life balance awareness and gamification are free because we think everyone deserves them.
Here's what happened when I tried Hero for a month:
Week 1: Amazing. I completed so many work tasks. Leveling up felt great. Boss battles were fun. I was crushing it.
Week 2: Still productive. Added more work tasks to get more XP. Defeated another boss. Unlocked achievements.
Week 4: Looked at my task history. 95% work tasks. My health? Ignored. My relationships? Neglected. My personal growth? Zero.
Hero made me extremely productive at work. It also made it fun to ignore everything else because work tasks gave the same XP as any other task.
In Funtasking, completing 20 Career tasks and 0 Health tasks gives you XP, but your Purpose Wheel looks terrible. That visual imbalance is the feedback you need.
Hero's team features are genuinely cool. You can create shared quests, work together on goals, compete on leaderboards. If you have a work team that wants to gamify collaboration, Hero is great.
Funtasking is personal. Your Purpose Wheel is yours. The insight about life balance is individual. We don't have team features because your health, relationships, and personal growth aren't team projects.
Different tools for different needs: Hero for team productivity, Funtasking for personal life balance.
Hero Premium ($7.99/month or ~$96/year) adds:
These make the gamification more robust. But notice: still no life balance tracking. Premium gives you better game mechanics, not better life awareness.
Funtasking gives you Purpose Wheel, balance tracking, and gamification that rewards balance - all free. Because we think the most important game isn't productivity, it's living well.
In Hero:
In Funtasking:
The mechanics look similar. The outcomes are completely different.
Honest take: Both apps use gamification well. Hero makes work fun. Funtasking makes balance visible. Pick based on what you want the game to reward.
Try Funtasking free and play a game that rewards living well.
Start the Life Balance Game →