Not just another points system. Gamification designed to prevent burnout, not cause it.
Start Earning Rewards →Traditional gamification rewards task completion. Complete 100 work tasks? Get 100 points. The system doesn't care if you ignored health, relationships, and sleep. It just makes burnout feel like winning.
Apps like Habitica, Todoist Karma, and streaks-based systems can encourage unhealthy behaviors. Users report "grinding" tasks at midnight to maintain streaks, completing easy but meaningless tasks for points, and feeling anxious about breaking chains. The game becomes more stressful than the work itself.
You earn Funts (coins) for completing tasks in ANY of the 8 life areas. Career task = 10 Funts. Health task = 10 Funts. The system values balance, not just output.
Set your own reward prices. "Watch movie" = 50 Funts. "Buy game" = 500 Funts. "Weekend trip" = 2000 Funts. You decide what motivates you.
No daily streaks. No punishment for taking breaks. Coins accumulate forever. Miss a day? Your progress doesn't disappear.
The Purpose Wheel shows if you're "grinding" one area. 100% work tasks? The wheel is lopsided. Visual feedback prevents unhealthy patterns.
Rewards you actually want, not arbitrary points or badges. Want to save for a vacation? Set it as a reward. The gamification serves YOUR goals.
Can't earn infinite coins from one category. The system gently encourages you to work on neglected areas. Health matters as much as Career.
1. Complete task → Earn Funts (coins)
2. Funts accumulate in your account
3. Spend Funts on rewards YOU set
4. Purpose Wheel keeps you balanced
Example: Complete "30-min walk" (Health) → +10 Funts → Save for "Weekend hiking trip" (500 Funts)
| Feature | Habitica / Generic Gamification | Funtasking |
|---|---|---|
| Earn Points | ✓ For any task | ✓ For any task |
| Custom Rewards | ✓ | ✓ |
| Daily Streaks | ✓ (Causes anxiety) | ✗ No streak pressure |
| Life Balance Tracking | ✗ | ✓ Purpose Wheel |
| Burnout Prevention | ✗ Rewards grinding | ✓ Visual imbalance warnings |
| Punishments for Missing Tasks | ✓ Lose health/gold | ✗ No punishment |
| Focus | Productivity maximization | Wellbeing and balance |
Traditional gamification taps into completionist psychology: finish tasks, get points, level up. But it doesn't ask if those tasks serve your wellbeing. You can "win" the game while losing your health and relationships.
Funtasking's gamification is different: it rewards BALANCE, not just output. Complete 10 work tasks? Great, earn coins. But if your Purpose Wheel shows Health is empty, the visual imbalance reminds you that true winning means taking care of all 8 life areas.
The coins are the carrot. The Purpose Wheel is the compass. Together, they create a system that motivates you to work on what actually matters, not just what's easy or urgent.
Free gamified task manager. Set your own rewards. No streaks, no punishment.
Start Earning Funts →